A downloadable game for Windows

Small sharks have to start somewhere, but they shouldn't venture deeper and deeper until they are big enough to take care of themselves!

Instructions

Eat the fish to grow, only when you've eaten all the fish will you be able to challenge Old Eric. Eric will generally stay near the bottom of the ocean unless you stray too close. You will know when you have eaten enough fish because Eric will start to swim away - he knows that he is prey now, not predator!

Avoid Eric and eat the fish until you are big enough to show him who's boss!

Controls

WASD - any key to start/restart

Music

The sound loop is taken from 'Slackening' by Chad Crouch - licenced under Creative Commons 4 for non-commercial use (https://creativecommons.org/licenses/by-nc/4.0)

https://freemusicarchive.org/music/Chad_Crouch

Sound Effects

All my own work! Have at it...

Technical

  • Written in C++ on Ubuntu using VSCode and CMake and my own toolkit called Gremlin (too early to call it an 'engine').
  • My primary goal for LD48 was to test out the architecture on a real game project.
  • Cross-Platform builds - currently test Linux & Windows (x64).
  • My intent is to get the source for Gremlin up onto Github ultimately, but it is too shameful at the moment!

Libraries

Gremlin is compiled using the following excellent libraries:

The tile maps were made using Tiled.

Extra Thanks

With an extra special thanks to Matt Marchant for the tmxlite library  used to parse the Tiled files, but also for his work on the Entity-Component-Systems (ECS) pattern implementation in his 'crogine' engine - this has been the inspiration for me to give the ECS pattern a go with my own projects and I've found it an invaluable resource. Matt, if you ever read this, contact me for a beer or three!

Download

Download
denizens_of_the_deep.zip 6 MB